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Simulex

Welcome to Simulex, provider of the latest, most extreme state of the art driving Simulators and professional quality controls that blurs the line between the virtual and reality.

Simulex develops professional low-cost driving simulator software for driver training and research. The software is installed on a desktop driving simulator. A desktop driving simulator is consists with cockpit (or vehicle cabin) with a driver seat, a steering wheel, four monitor setup behind the wheel, shifter, pedals, hand brake etc. Read More..

The driving simulator contains all the lessons your trainee needs to become a skilled and safe driver. The emphasis is on learning to drive safely. Not only vehicle control is learned and practiced, also safe traffic participation in different environments (urban, rural, highways, roundabouts, etc.) is a prominent part of the training program. In addition to a driving simulator for training, we have developed research simulator software for behavioral and human factors experiments, and applications for driver assessment and fitness to drive tests.

We have driver training software for various countries and languages, both for LHD and RHD, so for countries where driving on the right lane is the rule and for countries where left lane driving is the rule. In each country-specific version, the road signs, markings and rules of the road for that country are applied. The virtual environments (sceneries) are adapted to the specific countries where they apply. There are versions for the US, UK, Australia, New Zealand, India, South Africa, Greece, Spain, Bulgaria, Romania, Italy, The Netherlands, Germany, Thailand, Malaysia, etc. For these countries the virtual instructor gives instructions and feedback in their language.

About Us

Simulex was founded as a company in 2004, from ST Software, that was founded in 2000 by the owner of Simulex BV. We have extensive experience in driving simulator development, starting in 1990, then at the Traffic Research Center, where an advanced research simulator was developed. This was one of the first driving simulators ever that was used for behavioral research into driving behavior and Human factors. So it can be stated without exaggeration, that Simulex is one of the companies with the most experience in the development of driving simulator software. At the time, expensive Silicon Graphics computers were used for the rendering and UNIX was used as the platform to run the simulations on. At that time, we developed a flexible real time simulation script language that has served as an example for other simulator manufacturers in their development of scenarios. Also the real-time interactive intelligent traffic (autonomous agents) was revolutionary at the time.

Originally, the focus was predominantly on driver behavior research and research simulators. From the year 2000, we have been developing training simulators for driver training, first for the automobile club and later for other Australian driving schools and for driving schools in several other countries.

Since 2011, Simulex has started to develop simulator systems with a new rendering engine and software that runs on only one computer, instead of using three computers, to keep the costs as low as possible. We use standard off-the-shelf components, and the standard windows OS. The range of product has been extended to software for research simulators, driver training and safety awareness and to clinical applications.

Product
Simulex Lite Edition

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Simulex Pro Edition

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Simulex Lite Edition

The term driving simulator is basically,

  • For driver training, where the focus is on safe driving, automation of driving task-related skills, visual scanning, applying the traffic rules, and learning to drive in different traffic environments (highways, rural roads, City, flyover, school towns etc.), so it is also referred to as a driver training simulator.

  • For assessment of driver fitness, where the task demands have to be similar to real world driving, and the driver performs a series of standard tests that are ecologically valid, reliable and the same for all subjects. This type of application can be referred to as a driver assessment simulator.

Driving Simulator

General aspects of the driver training software:

  • The driver training lessons require the trainee to drive a fixed route where the virtual instructor gives route guidance, instructions and verbal feedback when an error is committed. It has Right Hand Side & Left Hand Side driving option, auto & manual gear system, realistic sound system for smooth training.

  • Scanning behavior is monitored via a sensor that measures viewing direction and the virtual instructor uses this information to assess if the trainee has looked at the appropriate position (rear view mirrors, to left/right, over the left/right shoulder) before a man oeuvre was started (for example lane changing, or entering a highway or when approaching an intersection). Scanning is an important part of driving and of the driving simulator training curriculum.

  • After each lesson, results are stored in the student assessment system that contains detailed results for all individual lessons, a summary page for printing (with a passed/failed criterion), and a strength/weakness analysis. Behavior is rated on separate driving tasks, for example, use of indicator, speed control, lane position, steering, car following, overtaking, priority rules, lane changing, negotiating roundabouts, gear changing, etc. Each task and each lesson is rated by a grade from 0 to 10.

  • 3 channels/3 display unit (23 inch or 55 inch) (left/middle/right) allow a 210 horizontal field of view vision which gives a good overview on intersections. Each channel has a rear view mirror. Also, a top view gives a good overview of road position. Maximum resolution is 1920×1080 (HD) for each channel.

  • The car simulator software comes with a configuration software tool to add actuators (controls: steering wheel, pedals, gear shifter, handbrake, buttons and switches), to configure resolution, choose vehicle type (passenger car, bus, tractor-trailer truck), graphics effects (shadow generation, background haze, gloss mapping of objects during night driving), switch car physics (roll, pitch) on or off, switch feedback of the virtual instructor off (to change a lesson into a test), etc.

  • Traffic consists of semi-intelligent autonomous vehicles (cars, small trucks, large trucks, buses) and animated pedestrians and animals. The traffic interactions are highly realistic.

  • An internal realistic mathematical model of engine and vehicle dynamics is used, that calculates steering wheel torque that the trainee experiences as force feedback on the steering wheel.

As visual scanning is very important in driving, the system tracks where the trainee is looking at. This allows the virtual instructor and student assessment system to monitor and give feedback on:

  • Whether the student has looked into the outside left and right and rearview mirrors when approaching an intersection or before changing lanes or filtering in and out on highways.

  • Whether the student has looked to the left and right when approaching an intersection or roundabout.

  • Whether the student has looked over the shoulder (optional) when entering or leaving the highway and before a lane change or on roundabouts.

  • Trainer station/User Control Interface is able to perform task such as create sceneries, environmental conditions inject online faults, keep track of all driving parameters record & playback the movements of two trainee/ driver (One driver, one observer) for better training.

Car simulator lessons are divided into five groups:

  • Vehicle control: 16 lessons on vehicle control skills such as starting and stopping the engine, driving off and stopping, two different steering techniques, gear changing, lane changing, overtaking and passing, driving in reverse gear, parallel parking and bay parking. The emphasis is on scanning techniques (where to look and when), use of indicator, the order of actions, use of controls, and on extensive practice to ensure that all vehicle control tasks become automated, so the trainee can focus more on the surrounding traffic.

  • Traffic participation: 21 car simulator lessons on scanning techniques when approaching in intersection and turning left/right/driving straight on, merging, negotiating small and larger roundabouts (first, second and third exit), priority rules when approaching intersections, driving on and crossing dual carriageways, entering and exiting highways, driving on rural roads, speed limits, driving in urban environments, traffic lights, extensive practice with negotiating intersections with traffic and different priority rules.

  • Special Circumstances: 9 lessons on driving in fog, being blinded by sunlight, night driving, driving in rain, driving on an icy road, driving in snow.

  • Safety awareness training: 5 lessons on measurement of brake reaction time and braking distance, eco driving, simulation of effects of alcohol on driving, and awareness of effects of distractions such as texting and driving.

  • Databases: 13 simulations where the driver can drive freely through a set of 13 databases.

Training Simulator

Important elements of training that make a difference

The driver training curriculum of this driving school simulator covers around 50 lessons, varying from 5 to 25 minutes each. The most important characteristics of the curriculum:

  • Automation Training of a number of important driving tasks: driving off (control of clutch to prevent stalling of the engine), steering, gear changing, lane changing (especially scanning techniques and use of indicator), intersection right turn, left turn and going straight ahead (especially scanning techniques, priority rules, use of indicator, speed control and gear changing), and roundabout first, second and third exit.

  • The Virtual Instructor (VI) gives advanced feedback on driver errors and observes behavior of the student continuously, which makes this an excellent school driving simulator. The VI monitors the situation the driver is in, and the driver responses. It evaluates which driver task is currently performed and gives immediate spoken feedback. This greatly enhanced training effectiveness. Moreover, virtual force feedback is available for a realistic driving experience.

  • Strength/Weakness analysis provides quick overview of strong points and weak points of skill development.

  • Very complete training program for driver training. Didactics promotes automation of driver skills. Training cue is available and execute by trainer. Highly Configurable and easy to use user interface.

Specifications Hardware

Component Type
Computer
PSU 600 Watt
Processor (CPU) Intel Core i7-7700, 3.6 GHz or better (QUAD core)
Motherboard MSI B150M or better
Memory 32 GB DDR4/DDR5 or higher FOR 3-DISPLAY VERSION
16 GB DDR4/DDR5 FOR 1-DISPLAY VERSION
Hard disk SSD 240GB. SSD is IMPORTANT!
Graphics board (GPU) NVidia GTX1080 FOR 3-DISPLAY VERSION
NVidia GTX1070 FOR 1-DISPLAY VERSION
Operating system Windows 7 Pro 64 bit or Windows 10 Pro 64 bit
Ethernet card 1Gbit
DVD player any
Monitors 4 x 23 inch monitors widescreen (16:9).
Head tracking TrackIR 5 (only recommended for driver training licence and 3-DISPLAY version)
Sound system 2.1 or 5.1 sound system

Characteristics of the system

Characteristic Value
Rendering displays 3 (+ 1 for user interface)
Display Resolution Max. 1920x1080 per display.
Horizontal Field of view 210 degrees.
Number of lessons Around 50
Check where driver is looking at Optical head tracking via TrackIR 5. Used by virtual instructor and student assessment system.
Graphical databases 15, rural environments, town, highway, motorways, roundabouts etc.
Virtual instructor Yes, gives instructions and feedback o driving behavior. Large number of tasks monitored automatically, for example, headway, driving speed, (speed limits), lane following (steering and use of lane), lane changing, overtaking, priority rules, approaching and driving on roundabouts etc.
Traffic model Advanced autonomous traffic that behaves very natural. High traffic density.
Scenario generation Via (binary compiled) fast scripts.
Student assessment system Every student has an excel sheet with detailed data per lesson, a strength-weakness analysis, a print page with summary info.
Rendering surfaces Left, center and right out-of-the window views, rearview mirrors left, center and right, top view to assess vehicle position on the road.
Sound generation 3D sound generation.
Special circumstances Night driving, fog, rain and snow.
Gear shifting Both manual and automatic (selected via user interface).
Configurability Via configuration tool. To configure display resolutions, input devices (easy to add different gear shifter, pedals, buttons etc), rendering (shadow generation, glow mapping for night driving) etc.
Series of lessons Create complete packages via chaining a series of lessons.
Type of training Automation training of separate driving tasks (steering, gear changing, driving off, lane changing etc), vehicle handling, traffic participation in complex traffic scenario (enter highways, roundabouts etc), and special circumstances.
Multiprocessing Three rendering processes (left, middle, right) on separate processors, traffic generation, scenario control, user interfacing and head tracking on separate processor. Total use of 4 processors.
Vehicle model Advanced mathematical vehicle- and engine model, for realistic driving. Graphical models to drive in include Toyota prius, Tata Nano, Articulated truck and city bus.
Countries Versions available for the Netherlands, India, Australia, UK. Software can be translated into other languages (at present Dutch and English) and for different traffic rules and road signs as found in other countries.
Side of the road Both left-lane and right-lane driving versions available.
Simulex Pro Edition

Simulex pro edition initial training process is same as “Lite Edition” but with recent research & development of our strong development & engineering team it now added with some extra software features or applications and configuration software tool to add actuators or modern hardware to make it more realistic to a trainee.

Pro Edition Software Applications

  • Performance Evaluation System/ Student Assessment System

  • Overview of Lessons or Progressive Training Module

  • Research Driving Simulator

  • Clinical (Psychological) Applications

  • Treatment of fear of driving

  • Fitness to drive test

  • Driver rehabilitation and occupational therapy

  • Safety Awareness

  • Simulation of alcohol impairment

  • Simulation of distracted driving

  • Eco Driving

Performance Evaluation System/ Student Assessment System

The Performance Evaluation System/Student Assessment System (SAS) is the central part of the simulator training. Every student has a spreadsheet (Excel spreadsheet) with the results stored. The open source software package ‘Open Office’ is installed on the computer. This is used for opening the spreadsheets and for printing reports. Each student has a separate spreadsheet to store the progress data. When a new student starts the training, a new spreadsheet has to be created for that student.

  • The student assessment system keeps track of all progress the trainee makes during the driver training curriculum. It does the following:

  • Maintain a record of all lessons completed, when they were completed, the grade (between 0 and 10), whether the student passed or failed for the lessons.

  • Suggest which lesson should be done next, although this can be overruled by the trainer.

  • Provide a print page with a summary of results after each lesson. This summary can be printed and contains information on fuel used, and a grade of the relevant driving tasks (for example speed control, use of indicator, visual scanning, lane keeping etc) for that lesson.

  • Maintain a record of detailed task performance for each lesson. For all relevant driving tasks, the number of errors is listed, together with a grade for each separate driving task and a grade for the lesson as a whole.

  • Store the data in a strength /weakness analysis so consistent types of errors committed in all lessons can be detected quickly.

Overview of Lessons or Progressive Training Module

LEVEL LESSON TIME DESCRIPTION
1-Vehicle Control
Module drive off I-Start Stop 5 Instruction: start engine, drive off, stop the car, turn of engine
AUTOM_Driveoff 20 Automation: drive off
Module steering I-Steering1 11 Instruction: steering: pass-on and cross-over methods
P-Steering2 9 Practice: steering at higher speed
AUTOM_Steering 20 Automation: steering
Module change gear I-Change Gear 4 Instruction: change gear manually
AUTOM_Change Gear 20 Automation: change gear
Module change lanes Module change lanes 10 Instruction: change lanes
I-Overtaking 5 Instruction: passing and overtaking
AUTOM-Change Lanes 20 Automation: change lanes
P-Control 8 Integration: skills to control the vehicle
Module parking P-Reversing 5 Practice: driving in reverse gear around a corner
I-Parallel Parking 3 Instruction: reverse parallel parking
I-Bay parking 3 Instruction: reverse parking into a bay
P-Parking 5 Practice: reverse parking
2-Traffic Participation
Module intersections I-Observation 18 Instruction: visual scanning and vehicle control (indicator, gear, speed) when approaching an intersection and turning left, right or going straight ahead
I-Priority 10 Instruction: Priority rules
AUTOM-Scan Straight 15 Automation: straight ahead at intersections
AUTOM-Scan Right 15 Automation: turn right at intersections
AUTOM-Scan Left 15 Automation: turn left at intersections
Module roundabouts I-Roundabout1 5 Instruction: approaching and driving on small roundabouts
P-Roundabout1 6 Training: approaching and driving on small roundabouts
I-Roundabout2 5 Instruction: approaching and driving on large roundabouts
P-Roundabout2 75 Training: approaching and driving on large roundabouts
AUTOM-Round First 15 Automation: roundabout first exit
AUTOM-Round Second 15 Automation: roundabout second exit
AUTOM-Round Third 15 Automation: roundabout third exit
Integration P-Traffic1 12 Practice: traffic interactions in rural areas
P-Traffic2 8 Practice: traffic interactions in practice area
P-Traffic3 11 Practice: traffic interactions in urban areas with pedestrians
P-Carriageways 11 Practice: single and dual carriageways
I-Merging 9 Instruction: filtering in and out on highways
P-Highway1 4 Practice: driving on a highway, filtering in and out
P-Highway2 4 Practice: driving on a highway, merging traffic
P-Highway3 5 Practice: driving on a highway, filtering in in a traffic jam
P-Highway4 20 Practice: prolonged driving on a highway
3-Special circumstances
P-Fog1 14
P-Fog2 5
P-Rain 14
P-Snow1 16
P-Snow2 16
P-Night1 9 Practice: night driving 1, no traffic
P-Night2 12 Practice: night driving 2, rural area
P-Night3 5 Practice: night driving 3, Highway

Research Driving Simulator

The SimuleX research driving simulator is a programmable, fully interactive driving simulator with 210 degrees surround graphics HD rendering over 6 channels: left, center and right view plus 3 rearview mirrors on each monitor.

Create and run car driving behavior and human factors experiments, and increase your productivity as a researcher. Experiments can be created quickly and results are analyzed efficiently. The toolset enables you to define experiments in a wide range of subjects.

Experiments can be created in the domains of:

  • Experimental Psychology (studies on attention, vigilance, workload, perception),

  • Social Psychology (measures to influence driving behavior),

  • Clinical Psychology and Psychiatry (effects on exposure on phobias and anxieties while driving),

  • Human Factors research (interfaces, secondary tasks, workload, autonomous driving),

  • Pharmacology (effects of alcohol and drugs on behavior), studies on training and learning, studies on driver fitness,

Clinical (Psychological Applications)

A driving test simulator can be used for various purposes. One of the most popular uses is as a driving test for professional drivers, for people who have committed traffic offences, or of assessment of driver fitness.

The clinical modules consist of 12 driving test simulations in 5 different virtual environments. There are 2 driving simulations aimed at the treatment of fear of driving. In addition there are 2 simple driving simulation tests, plus 2 practice simulations, aimed at assessment of fitness to drive; these are a brake reaction time test and a steering reaction time test. Furthermore there are 6 more complicated driving tests aimed at the assessment of driver fitness. These tests include a number of unexpected situations and driving under more demanding circumstances, for example a test to induce sleepiness and aimed at people with sleeping disorders. Also Optical/Vision testing facility is available as a part of clinical assessment station.

The following clinical applications are included:

Treatment of Fear Driving

A simulator is very efficient to treat fear of driving, because if lets people drive in a realistic driving environment for a prolonged time without any real risk. This module contains a highway and a town scenario that can be driven for an extended period of time. Every 5 minutes the level of tension (anxiety) is measured and although the client will experience fear at the beginning of the drive, this will reduce after some time. This technique, also known as exposure in vivo, has been proved successful in the treatment of phobias.

Two long drives for people with fear of driving:

  • Drive on a highway (Highway Fear)

  • Drive in a village (Intersections Fear)

In both simulations clients drive straight on continuously (no turning at intersections). When the car is involved in an accident, it just drives straight on without a noticeable clash sound, in order not to affect the anxiety level too much. There’s no feedback on behavior, because this is not a driver training lesson, but instead it is an exposure session.

After each 5 minutes interval, the Virtual Instructor (VI) asks to indicate the amount of tension/anxiety on a scale from 0..9: 0 means no anxiety and 9 means maximum anxiety. The client has to take account of the traffic rules and road signs and of other traffic, and drive in a safe way.

Task duration:

The simulations take around 30 minutes each.

Measurements:

No data are stored.

Simulations:

Highway Fear is a drive of approximately 30 minutes on a highway with other traffic. Now and again, the client exits the highway and enters the highway again later on. Apart from that, the driver drives straight on. The road is sometime strongly curved and the simulator car is continuously being overtaken by other cars.
Intersections Fear is drive of approximately 30 minutes in a small town, in which the driver drives straight through a lot on intersections, with traffic from left and right and road signs that control the priority rules.

Fitness to Drive Test

The methods generally used for the assessment of fitness to drive after a CVA, at older age, sleep apnea or with various neurological conditions, often lack reliability and validity. To effectively assess fitness to drive, more is needed than the traditional eye tests and tests of urine samples. While driving test simulator are often less suitable for the assessment of driving behavior in older people, because of the increased risk of simulator or cyber sickness in this population, when a number of precautions are being taken in the design of the tests, the risk of simulator sickness can be reduced substantially. Driving simulator tests can be a valuable addition to the set of diagnostic instruments to evaluate fitness to drive. The module consists of a number of tests that vary from measuring the brake reaction time to the measurement of workload in driving situations with varying complexity.

The trouble with driver safety is that it is often very difficult to determine directly. Accidents are rare events, so they are inherently statistically unreliable. So, in a test that measures the reaction of a driver to, for example, a person that unexpectedly crosses a street, the test results would be based on a small number of discrete events. There would be a large random component in the results and to let someone fail for this test would not be very fair, because the randomness as a result of the small number of discrete events has made the test unreliable. In order to be reliable, the test for driver fitness must be based on a large number of measurements, because in general reliability of test results increases with the number of measurements. It is not possible to generate a sufficient number of unexpected events, because then they are not unexpected anymore. To test driver fitness, we basically want to test skills that play an important part in safe car driving. The basic skills in car driving involve:

Lateral control: Steering and corrective steering actions in response to lateral disturbances (such as wind gusts) by using the steering wheel.

Longitudinal control: Control of speed and headway to a vehicle in front, by using the pedals.

Attention control: Dividing attention between various sources of information. Increased workload generally results in decreased attention to less relevant aspects of the driving task or to information sources that have a lower chance of containing relevant information. Higher workload results in a higher selectivity of attention to the most important aspects of the task.

The basic tests are the SteerRT and the BrakeRT tests. In both tests, the Detection Response Task (DRT) is used to measure workload and resulting attention.

Extended tests of driver fitness are

  • Practice Driving

  • Brake Response Test

  • Sleep Test

  • PDT Practice

  • Workload Steering

  • Workload Events

Driver rehabilitation and occupational therapy

The driver training program contains a lot of material that can be used to evaluate driver behavior and to train people driving skills in occupational therapy. Especially, turning at intersections, reacting to unexpected events and negotiating four way intersections and roundabouts can be trained in this group.

Safety Awareness

The safety awareness modules are included as a standard addition in the driver training package. Especially young male drivers have an increased accident risk. Important reasons are lack of driving experience, and this makes them especially vulnerable to other risk factors, and overestimation of driving skills.

Important risk factors, that are responsible for a large number of fatal accidents in traffic, are use of alcohol while driving (impaired driving) and distraction. Young drivers are more involved than other drivers in accidents caused by distraction because they tend to use smart phones while driving more often than other groups. By making young drivers aware of the effects of alcohol and distraction on driving performance, they will experience the risk involved. Because young drivers tend to overestimate their driving skills and often have the idea that they will not be affected by alcohol or distraction, these practices will function as an eye opener to them.

The following practices are included:

Simulation of alcohol impairment

This consists of a drive of 3 parts:

  • 6 minutes driving as you normally do (baseline measurement)

  • Instruction effects of alcohol on driving performance

  • 6 minutes simulation of effects of alcohol, DUI or driving under the influence, on brake-reaction time, steering behavior, and effects on visual perception (effect measurement)

During the drive, there are a number of scenarios with unexpected events, like a dog that crosses the road and requires a brake reaction, cars that drive off suddenly, people near a school crossing the road, etc. This requires brake reactions and a good steering ability. During the alcohol simulation the effects of alcohol on brake reaction time, steering ability and visual perception (blurred vision) are simulated in a very convincing way.

After that, a computer printout is generated. It shows in a graphical way the effects of alcohol on accidents, driving off the road and driving on the wrong lane.

This training clearly shows the effects of alcohol on driving behavior and improves the awareness of the effects of alcohol on young drivers.

Simulation of distracted driving

Distraction while driving is an important factor in accidents in young and inexperienced drivers. Especially the use of smart phones while driving can be dangerous because they distract the driver from the primary task of driving. When a secondary task requires the driver to take the eyes off the road for more than 3 seconds, steering performance deteriorates. The distracted driver problem is often caused by being engaged in another task that requires the driver to take the eyes off the road for more than 3 seconds.

This module aims to increase the awareness of young drivers of the effects of distraction on driving performance. On a winding road with oncoming traffic in the opposite lane, steering performance is measured during undistracted driving and during distracted driving. During the ‘distracted driver’ part, a secondary task is displayed on the right display: a number of questions are asked that have to be read by the driver, to which the driver responds by pressing a YES or a NO button. This resembles texting while driving in the sense that the eyes are off the road while reading the questions.

After the drive, the results are presented in a graphical form. Swerving and the percentage of time the lane boundaries were exceeded is shown in both the undistracted and the distracted driver conditions.
This training clearly shows the effects of driver distraction on driving behavior and improves the awareness of this in young drivers.

Eco Driving

This consists of a drive of 3 parts:

  • 6 minutes driving as you normally do (baseline measurement)

  • Instruction Eco Drive

  • 6 minutes driving with feedback on behavior and instructions on how to reduce fuel consumption (effect measurement)

After that, a computer printout is generated with a comparison of fuel consumption during the before-after test. It shown in a graphical format how much fuel has been saved by the eco-driving style, and how much money has been saved compared with a regular driving style.

This training shows the immediate effects of simple changes in driving style which is very convincing for the driver.

Although this practice is intended to make the driver aware of the effects of driving style on fuel consumption, it includes safety awareness issues as well, because in order to save fuel, the driver has to anticipate far in advance, which results in safer driving as well.

Specifications Hardware

Component Type
Computer
PSU 600 Watt
Processor (CPU) Intel Core i7-7700, 3.6 GHz or better (QUAD core)
Motherboard MSI B150M or better
Memory 32 GB DDR4/DDR5 or higher FOR 3-DISPLAY VERSION
16 GB DDR4/DDR5 FOR 1-DISPLAY VERSION
Hard disk SSD 240GB. SSD is IMPORTANT!
Graphics board (GPU) NVidia GTX1080 FOR 3-DISPLAY VERSION
NVidia GTX1070 FOR 1-DISPLAY VERSION
Operating system Windows 7 Pro 64 bit or Windows 10 Pro 64 bit
Ethernet card 1Gbit
DVD player any
Monitors 4 x 23 inch monitors widescreen (16:9).
Head tracking TrackIR 5 (only recommended for driver training licence and 3-DISPLAY version)
Sound system 2.1 or 5.1 sound system

Characteristics of the system

Characteristic Value
Rendering displays 3 (+ 1 for user interface)
Display Resolution Max. 1920x1080 per display.
Horizontal Field of view 210 degrees.
Number of lessons Around 50
Check where driver is looking at Optical head tracking via TrackIR 5. Used by virtual instructor and student assessment system.
Graphical databases 15, rural environments, town, highway, motorways, roundabouts etc.
Virtual instructor Yes, gives instructions and feedback o driving behavior. Large number of tasks monitored automatically, for example, headway, driving speed, (speed limits), lane following (steering and use of lane), lane changing, overtaking, priority rules, approaching and driving on roundabouts etc.
Traffic model Advanced autonomous traffic that behaves very natural. High traffic density.
Scenario generation Via (binary compiled) fast scripts.
Student assessment system Every student has an excel sheet with detailed data per lesson, a strength-weakness analysis, a print page with summary info.
Rendering surfaces Left, center and right out-of-the window views, rearview mirrors left, center and right, top view to assess vehicle position on the road.
Sound generation 3D sound generation.
Special circumstances Night driving, fog, rain and snow.
Gear shifting Both manual and automatic (selected via user interface).
Configurability Via configuration tool. To configure display resolutions, input devices (easy to add different gear shifter, pedals, buttons etc), rendering (shadow generation, glow mapping for night driving) etc.
Series of lessons Create complete packages via chaining a series of lessons.
Type of training Automation training of separate driving tasks (steering, gear changing, driving off, lane changing etc), vehicle handling, traffic participation in complex traffic scenario (enter highways, roundabouts etc), and special circumstances.
Multiprocessing Three rendering processes (left, middle, right) on separate processors, traffic generation, scenario control, user interfacing and head tracking on separate processor. Total use of 4 processors.
Vehicle model Advanced mathematical vehicle- and engine model, for realistic driving. Graphical models to drive in include Toyota prius, Tata Nano, Articulated truck and city bus.
Countries Versions available for the Netherlands, India, Australia, UK. Software can be translated into other languages (at present Dutch and English) and for different traffic rules and road signs as found in other countries.
Side of the road Both left-lane and right-lane driving versions available.
Contact Us

Get In Touch

  • E-mail - info@simulex.com.au

  • Address - 1, Crescent Grove, Mill Park, Melbourne, Victoria-3082, Australia.